Scene fades in on a Gothic city at dawn as the words "New Dunhaven" appear on screen
Location text Cliché. The camera pans to the cobbled pathways where are postal carriage rattles along the road as worker aboard passes invitations to merchants and servants of nobles. One letter falls from the cart into a puddle "XXXX, a noblewoman, has passed away, please be aware of canal diversions on xx/xx/xx" with a coded note attached "your skills are needed, we'll be in touch" a hand picks up the letter as the scene fades to black. cuts to title card:
THE FUNERAL JOB
Put simply Dusk City Outlaws is "heist movie the rpg". The system is based around a group of loveable rogues, villains you can root for coming together as a crew to pull off a job within the city of New Dunhaven. The system is d100 based and has a lot of flexibility as it is more reliant on the player's descriptions of the legwork each crew member undergoes to prepare for the heist. This oneshot will be on the funeral job: "This Job involves stealing a ceremonial necklace from the dead body of a noble without the family noticing"
If you are interested and would like to know more, send me a message via Discord. The date isn't fully set in stone so if you are interested but Friday doesn't work we can discuss a better time and day with the others that sign up.
full description from the book: "Dusk City Outlaws is a roleplaying game for three to six players, set in the sprawling city of New Dunhaven. The players take on the roles of criminals on the wrong side of the law, collectively known as the Right Kind of People to those who run in outlaw circles. These criminals team up to form a crew and take on a Job, a criminal enterprise brokered to them by a third party. Each member of the crew belongs to one of the eight cartels that rule over the city’s criminal underworld. These cartels each have firmly defined turf, specialties, motives, and methods. They are all bound together by the Arrangement, an agreement negotiated between all the cartels to preserve themselves against too much infighting. The cartels realize that they have enough enemies without warring with one another, and that they all want the same thing: to get rich. The cartels agree to respect one another’s turf, and while they allow some bickering and fighting, the Arrangement forbids large-scale conflict and discourages revenge. To maintain this peace, when the cartels have a Job they want done, they call upon a crew. The crew draws members from several cartels to pull off the Job. Each cartel represented receives a cut of the take from that Job, and the crew gains wealth, prestige, and influence, plus the promise of future Jobs from those brokers. Once the Job has been assigned, you—the characters in the crew—devise a plan, carry out the legwork to set it into motion, pull off the scheme despite inevitable complications, and then survive long enough to get paid."
Ran by: Nathan ( Chilloutnitro )