Paranoia

Paranoia
Saturday Week 4 @ 12:00 in Soc Sci Cafe

rpg

Paranoia

The Computer sees over all that happens in Alpha Complex, all you need to know is the following:
-You are security clearance RED
-You are assigned to a service firm in one of eight service groups
-You have five backup clone bodies
-You must hunt traitors in the form of mutants and members of secret societies who threaten the future of Alpha Complex.

Paranoia is a game set in a dystopian sci-fi future, in a planetwide colony known only as Alpha Complex. The Computer manages and runs all that goes on there. You may have noticed I am keeping the description somewhat vague here - if you have played Paranoia before, you may know why. If you have not played Paranoia before though, you have no reason to fear (well, maybe just a little - you never know when mutants/communists will strike).

A slapstick comedy, sci-fi RPG, with simple rules and a lot of fun to be had. Think Monty Python crossed with George Orwell, or something along those lines. Trust me when I say that you don't want to miss this one.

Ran by: Callum ( Callum )

Players: 6/6