We Be Goblins! (An Introduction to Pathfinder 1st Edition)

We Be Goblins! (An Introduction to Pathfinder 1st Edition)
Between 12-6pm at latest. Roll20

rpgpathfinderintro to rpgs

Pathfinder 1st Edition

We Be Goblins!

This game will be run in the 1st Edition of Pathfinder. For those familiar with DnD 3.5E, this is a very similar system. For those not, the core concepts remain largely the same:

  • D20 system, the same as games such as 5E.
  • Semi-Medieval Fantasy.

Pathfinder’s 1st Edition can seem a little daunting for those viewing the rules, as its age has meant that a great deal has been added on over time. I’ll be providing some cheat sheets on action economy, and the core rules we’re focusing on. All material for PF1E can be found, rulewise, here: https://www.d20pfsrd.com/

The module in question is a 1st level module. All players play as Goblins.

I have 4 pre-genned characters for people who are unsure or unable to make a character. However, if you either need help with a character, or would like me to make another one for you, please do message me on Discord.

The pre-genned options are:

Reta Bigbad: A Fighter handy with both a bow and blade.
Chuffy Lickwound: A sneaky Rogue with a grim leer.
Poog of Zarongel: A brave Cleric and his lucky toad.
Mogmurch: A fiery Alchemist with a love for hurling explosives.

If you’re more experienced or just want to design your own character for the game, the rules are below:

  • 1st Level Character.
  • Race: Your character must be a Goblin.
  • Classes may be chosen from Core, Base, Alternate and Hybrid. No Occult, Unchained or Prestige. The only banned class is Gunslinger (unless you’d like to play Bolt Ace. DM me for that one.)
  • Traits: Please select one Goblin racial trait. These can be found here: https://www.d20pfsrd.com/traits/race-traits. If you’re having difficulty choosing one, I can help with that.
  • Gear: For your main gear, please use your starting gold given by your class. However, as you are a Goblin, feel free to add a few flavourful mundane items or pieces of adventuring gear that are relatively low cost.
  • Ability Scores: 4d6, Drop Lowest, Reroll 1s.

So, onto the game itself:

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head).

To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, your characters must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....

Run by: Christopher ( Cerenarian )

Players: 4/5