Week 5 (Hallowe’ek) One Shot: Raiders of the Twilight Marsh

Week 5 (Hallowe’ek) One Shot: Raiders of the Twilight Marsh
Saturday 3rd November, midday to 5pm

D&D 5e

Panic is growing in the region near the city Phlan, as word spreads of the dragon Throstulgrael (more commonly known as "Velvet") who recently claimed the Twilight Marsh. Attacks on nearby settlements move ever closer to the city, but mean that Velvet must often leave it's lair unguarded. You have been asked to raid the dragon's treasure hoard of anything that might help defeat it, including a rumored dragonslayer weapon.

This game is open to both new and experienced players, with characters at level 5. Printed copies of pregenerated characters will be provided (see below), though players are welcome to make there own (see further below).

Please only sign up if you know you can come, and if for some reason you are signed up but find you cannot come, please take yourself off the list so that someone else can attend. I ask that anyone who was in a recent one shot wait a few days before signing up, so that those who have not had a chance to play in a while have the opportunity this time round.

The forum thread Raiders of the Twilight Marsh is available for people to ask questions and chat before the game. Alternatively, message me on this website if there is something you want to ask.

The game will start in H0.01 at a little after midday, and should run until a bit after 5 pm. We will be meeting in the Social Sciences cafe at midday.

The pregenerated characters are presented here:
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard

The rules for creating your own character are as follows:
Any officially published material is allowed, with the exception of the Aarakocra and Yuan-Ti Pureblood races.
If you want to use Unearthed Arcana or homebrew material, please run it past me first. The exception to this is Unearthed Arcana: The Ranger, Revised, which you should feel free to use.
For generating ability scores, roll 4d6 and remove the lowest. Repeat this 5 times to obtain a set of 6 ability scores. Repeat this entire process, then choose either set of ability scores, or use the point buy system on page 13 of the Players Handbook.
For starting equipment, use the options presented for your class in the Players Handbook. At levels 4, and 8, characters may replace the armour they wear with that immediately below it in the Armor table on page 145 of the Players Handbook.

Ran by: Timothy ( Lawful_Tim )

Players: 5/6