Midnight Tale

Midnight Tale

rpgvtmhorror

Vampire: the Masquerade 5th edition

A city by the sea. An eerily silent night. The moon creeps through the clouds, stalking its prey. Warmth. Laughter. You unsheathe your fangs behind a nervous smile. Drunk students. A grand castle atop the volcano. A gothic cathedral. Pop music. The halogen lamps of a nightclub.
Bite. The taste of iron and the taste of his life.
Scream. Fear.
Silence the witness—or be silenced forever.
Hide. Masquerade as a human until you start to believe it.

Vampire: The Masquerade is a role-playing game set in the World of Darkness—an urban fantasy setting about surviving as a vampire in a modern city. Consume, lie, lose your mind, fight for freedom, prey on the weak, debate, kill—do whatever it takes to keep yourself occupied for eternity.
Who can you trust in a city ruled by money and driven by a drug even more powerful: power itself?

Midnight Tale is a campaign (or a series of one-shots) centered around your coterie (a fancy word for a group of vampires) trying to find your place in a twisted mirror of Edinburgh. The city is divided between warlords, cults, and organizations that pretend to be neither. There’s a secret war for every imaginable resource and market.
Who knows? Maybe this is your chance to rise to the top—or die trying.

The game system supports multiple vampire archetypes:
You can be like Dracula, bound by ancient superstitions.
You can be a Nosferatu—plague-bringer, hideous and terrifying.
You can be a beautiful, extravagant artist.
You can be a punk, robbing people in the streets.
You can feed on animals, like Edward Cullen.
You can choose to feed only on criminals, as defined by your strict moral code.
Will you cling to your mortal life and connections, or abandon them in favor of the darkness?

There are only four rules:
1. You are hungry and you drink blood.
2. You are afraid of sunlight.
3. You are relatively new to vampirism.
4. You want to participate in the story of this coterie.

I intend to run this game with your cooperation. That means the type of story depends on your coterie—every different group naturally leans toward a different genre.
Maybe you’re a punk band, performing in clubs and garages, luring your fans to become your meals.
Maybe you’re revolutionaries, intent on toppling the Camarilla (the folks running the show in both the mortal and undead worlds).
Maybe you’re loyal servants of the local prince.
Or maybe you’re cold-blooded killers, united only by necessity.
The world is your oyster.

The plan is to run 1.5 games per week—so, somewhere between one and two, depending on our schedules and how we feel.
We’ll also need a Session Zero to create characters and form your coterie together.

The game may include themes like drugs, sex, gore, manipulation, and everything else vampires are capable of. That’s why it’s very—very—important that you submit a safety form. I need to know what to avoid entirely and what to handle with care and without excessive detail.

Run by: Yevhen ( Mark_Lyach )

Players: 4/4