Bringing in the Small Guns

Bringing in the Small Guns
TBD TBD

lancerll0

Lancer

The frontier moon of Orizaba is home to a massive Union-chartered scrapyard, currently overflowing with decommissioned tech. A local pirate cell has begun hot-wiring ancient, unstable reactor cores to build a makeshift fortress. This calls for an elite strike team to get in there and kick some ass.

You are... not that team. Your mechs are patched together, your licenses are fresh, and frankly, you were the only ones who answered the call. Your job is to push through the junk-heaps, disable or dispose of the pirate-rigged reactors, and secure the scrap before the whole moon goes critical. Prove that you’re more than just "disposable assets", and maybe, just maybe, scrounge enough scrap to upgrade those frames.

This one or two-shot is intended to be meant for people new or yet to play the LANCER system and are looking for a chance to try it out for the first time. You will be playing as License Level 0 Characters, pilots fresh from training and aiming to prove themselves in the field. I will be aiming to run this after all my exams are over (after 18th June), so if you're still on campus then and want to play some LANCER, please sign up!

I would like to set up a Discord group in advance to sort out some things beforehand and so our group can get to know each other before the session, so PLEASE message me on Discord (Username is Hugo/jukure) or via this website if you choose to sign up.

Run by: Hugo ( Flibbabumbo )

Players: 5/5