Your party has been travelling the Long Road north from Waterdeep for a few weeks now, and have recently stopped in the village of Longsaddle for a break. While enjoying an evening in the Gambling Golem, a goblin stumbles in, half dead, speaking of a tower to the south-west housing magic and a great hoard of riches, a battle with a dragon and betrayal by his tribe. He promises great riches if the party help him reach and clear the tower.
A D&D one-shot for 3-5 players, with magic, riches and mayhem wit…
Players: 1/5
A thousand years ago, humanity lost its war against the demons. The planet of Lessidium was overrun and humanity was eradicated. Yet, Lessandra, Goddess of the universe, returned after years of absence to intervene. She remade humanity, creating a Sanctuary on Lessidium for them to be 'safe' from demons. She also created The First Demon Slayer, a mortal equipped with divine artifacts of great power, who would protect humanity from demons for a time.
Yet, as he grew old and feeble, humanity had to learn to …
Players: 5/5
This campaign will span across the world of Renzaria, a world of kingdoms, secret cults and swarms of goblin armies ready to pounce. This is a world on the brink of war, and a golden opportunity for adventurers and mercenaries alike. Perhaps the greatest cause of divide is the issue of the divine, as deity loyalists fight with those who believe the gods have abandoned them. Your adventure will see you discover the secrets of this world, and fight against a foreboding force hidden in the depths…
I’m Henry (…
Players: 4/4
Millennia ago, the Great War between the Gods and the demons began. For a time, the two sides were locked in a perpetual stalemate, and the residents of Lessidium were mostly indifferent to the conflict. But, about 200 years ago, the tide of the battle shifted, and the Gods began to take heavy losses. With the killing of Balgoth, Goddess of Death, the barrier between Hell and Lessidium was broken. Demons flooded in, and the entire population of Lessidium was slaughtered.
Desperate, the Gods (besides the Al…
Players: 4/4
The city of Ithaz is special within the Nerebite Imperium, as the only place where the practice of necromany is legal. This protection was given to the city by the young monarch of the empire and their advisors - against the wishes of both the local and international community - before war was declared on the Cankharros Tribes.
Now with the war fairing poorly, the emperor is planning a visit to Ithaz, checking up on their pet project and possibly trying to exctract some magical favours to turn the tide of …
Players: 2/2
Everybody needs some time to relax every now and again, even adventurers. And nobody understands this better than Arch-Ringmaster Carthollo Salazin VII Esquire. That’s why they established the Golden Dragon Circus, one of the most prolific and pre-eminent circus establishments in the Prime Material Plane. So roll up, roll up, for the showbiz event of the millennium! (So far)
A 4th Level one-shot for 5th edition D&D (both 2014 and 2024 are completely fine) that might end up becoming a campaign if the pl…
Players: 6/6
The party’s attempt to grab a rare afternoon of downtime is interrupted by a frantic sheep equipped with a Scroll of Speak to Animals and a fierce determination to get their attention. This is no mere beast, however, but a wizard fallen victim to an embittered apprentice wielding a Wand of True Polymorph! Transformed assassins are looking to grab themselves a mutton dinner, while the only object capable of restoring his opposable thumbs lies in the hands of his former pupil and current nemesis. Fortunatel…
Players: 4/4
The barony of Ebenford, like most civilisation on the continent of Anderum and, indeed, the world of Kvaern, exists as an island of order amongst an ocean of chaotic wilderness - most notably the Barbwood, an arc of dense forest bordering the barony on the northern and eastern sides. The city of Ebenford, known as the Ringed City for its now-ruined layers of defensive walls, has been the seat of power for the noble house of Kenway for five generations - Lord and Lady Kenway are now dead. Their children, t…
Players: 6/6
White Plume Mountain has always been a subject of superstitious awe to the neighbouring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.
Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interferen…
Players: 4/4