The city of Ithaz is special within the Nerebite Imperium, as the only place where the practice of necromany is legal. This protection was given to the city by the young monarch of the empire and their advisors - against the wishes of both the local and international community - before war was declared on the Cankharros Tribes.
Now with the war fairing poorly, the emperor is planning a visit to Ithaz, checking up on their pet project and possibly trying to exctract some magical favours to turn the tide of …
Players: 2/2
Welcome adventurers! The secrets and stories of the colossal continent of Croasturia await to be discovered by a band of plucky heroes (or close enough). Hi! My name is Nora and I am looking to run a campaign for 5 people, new or experienced welcome. I like to put a lot of emphasis on player freedom and creativity so if you've ever wanted to be in a DnD campaign where your choices matter the most I am the dm for you :). I use DnD 2024 rules as a baseline but oftentimes homebrew new content to be player and…
Players: 5/5
In the bustling settlement of Sunspire, whispers of glory and peril draw adventurers from across the New World. You set out with a singular goal: to earn their place in the Hunters' Guild, a renowned organization tasked with protecting the fragile settlements from the wild and studying the dangerous creatures that roam Talamyra’s untamed lands.
Your initiation begins with a trial as daunting as it is mysterious. A powerful and elusive magical beast, known locally as the Wyrdshade, has been disrupting the b…
Players: 5/5
You and your fellow adventurers have been summoned by Sir Tristan, a man whom you have all met before. He is the ruler of a small corner of land in a lonely mountain range, far from any other kingdoms. A terrible monster- the dreaded Thessylhydra- has been attacking his realm and terrorising all of the citizens that reside there. With his own guard unable to subdue the beast, his people terrified and his kingdom too isolated to reach outside help, Sir Tristan has turned to you, his trusted friends, to take…
Players: 4/4
The caves in the Spine of the World, the great mountain range in the north of Faerûn, have long been home to rumours of otherworldly phenomena, mystical energy signatures and sightings from beyond the Material Plane. As new inductees into the Neverwinter Adventurer's Guild, you have received a request from a halfling farming outpost to investigate one of these caves, where they report that many of their children have gone missing. Do you dare explore where the walls between worlds grow thin?
Hi, my name is…
Players: 5/5
This will be a high fantasy campaign taking place in my homebrew setting of Coren. As a band of adventurers, mercenaries or whatever else, you all have found yourself in the city – state of Awldin. Known for its old university and vast quarries of marble, it lies in a circle in the middle of the Gauswood, a deadly forest with trees that pierce the clouds. Now, you all gather together in the office of a historian at the university after seeing an advertisement for adventurers. Who knows where this mission m…
Players: 6/6