The year is 1968.
The Cold War is in its height.
In this chaotic state of world affairs, many nefarious villains seek to take advantage for their own gain.
One such organisation is V.I.L.E - Villains International League of Evil.
Luckily, there is the Clandestine Operations Vigilance & Espionage Response Taskforce or C.O.V.E.R.T - a secret international organization attached to no government designed to stop such criminals!
And not a moment too soon - C.O.V.E.R.T has recieved intel that Dr. Augutus S…
Players: 1/4
Intel has it, the decepticons have dug up something powerful in the mines near the city of Kaon. What exactly it is, you don't know. All you do know is it is powerful, it is dangerous, and you absolutely do not want it in decepticon hands.
You and your small team of fellow autobots have been tasked with locating and infiltrating the base where this.. whatever it is is being held, and getting it away from the decepticons by any means necessary.
This is a stealth & horror one-shot based in the world of…
Players: 3/6
Everybody needs some time to relax every now and again, even adventurers. And nobody understands this better than Arch-Ringmaster Carthollo Salazin VII Esquire. That’s why they established the Golden Dragon Circus, one of the most prolific and pre-eminent circus establishments in the Prime Material Plane. So roll up, roll up, for the showbiz event of the millennium! (So far)
A 4th Level one-shot for 5th edition D&D (both 2014 and 2024 are completely fine) that might end up becoming a campaign if the pl…
Players: 6/6
Welcome to The Blue, a tropical ocean-world inspired by Mesoamerica and the Pacific Islands. Here, your ragtag crew of rogues, pirates and punks are gearing up to pull a heist for the ages. Your target? The Omniglyph, an artefact that provides protection from the mutagenic powers of The Change. Guarded jealously by the knowledge-hungry Iguanid Empire, you've learned that the Omniglyph lies in a facility on the secluded volcanic island of Kiinatlas, at the border of the Empire's igneous territory. Slippin…
Players: 7/7
Arpil 12th, 1926. A transatlantic voyage is nearly at an end, but the waters of the Uninted States East Coast are treacherous, and foul beings lurk under the waves. As a thick fog rolls in, only the light of a beacon could assure the ship reaches its destination. But there is only darkness...
The Lightless Beacon is a one shot scenario for Call of Cthulhu 7th edition. It is very beginner friendly for players who are new to CoC or TTRPGs as a whole.
Call of Cthulhu is an horror RPG inspired by the works of …
Players: 4/4
The leader of an expedition to the ruins of Hrakhamar, an old dwarven stronghold has recruited to his crew. The ruins lie in the middle of a dangerous zombie infested jungle and getting in likely wont be any easier as dwarven fortresses are notoriously hard to break into.
This will be a lv 6 adventure making it slightly more complex although still suitable for unexperienced players.
I will provide pre generated character sheets, but if you would like to make your own please send me your sheet first for me …
Players: 6/6
You are members of P.E.S.T. (Protection and Eradication of Supernatural Threats), a clandestine organization trained to handle magical anomalies, cryptids, and extra-planar incursions.
Tonight, you’ve been sent to The Grand Menagerie of the Magi, an arcane zoo/laboratory/museum of rare magical creatures. The Higher-ups at P.E.S.T. intercepted a distress call out, saying multiple creatures had escaped containment. With all the strange creatures how would you know who to trust and what to believe?
This is s…
Players: 6/6
The city of Helskai, home to the renowned magical university of Larken is in a state of emergency. Nightly attacks upon its residents by unknown assailants render the streets unsafe during Moonlight hours. Numbers of kidnappings and murders double every day, and the de facto leadership of the city, the university, has shut themselves out from the rest of Helskai. Now the city resembles a skeleton of what it once was, empty streets, and mysterious monstrous beasts settling inside the empty buildings, the re…
Players: 5/5
You and your fellow adventurers have been summoned by Sir Tristan, a man whom you have all met before. He is the ruler of a small corner of land in a lonely mountain range, far from any other kingdoms. A terrible monster- the dreaded Thessylhydra- has been attacking his realm and terrorising all of the citizens that reside there. With his own guard unable to subdue the beast, his people terrified and his kingdom too isolated to reach outside help, Sir Tristan has turned to you, his trusted friends, to take…
Players: 4/4
“You knew this exam was going to be the death of you, but not like this. You did everything right—no way could you miss it except, of course, for the one thing you couldn’t possibly prepare for: the zombie apocalypse.
You wake up to emergency alerts flashing across screens: TV monitors blaring static-laced government warnings, phones vibrating with panicked messages, and news of a virus that stormed through the city overnight. Infection rates skyrocketed. The casualties? Higher than your midterm score.
But…
Players: 5/5