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Bringing in the Small Guns
TBD TBD

lancerll0

Lancer

The frontier moon of Orizaba is home to a massive Union-chartered scrapyard, currently overflowing with decommissioned tech. A local pirate cell has begun hot-wiring ancient, unstable reactor cores to build a makeshift fortress. This calls for an elite strike team to get in there and kick some ass.

You are... not that team. Your mechs are patched together, your licenses are fresh, and frankly, you were the only ones who answered the call. Your job is to push through the junk-heaps, disable or dispose of th…

Run by: Hugo ( Flibbabumbo )

Players: 5/5

Bringing in the Big Guns
Sometime in Weeks 8-10 TBD

lancerll6

Lancer

It is the galactic year 5028u. The planet Marikoh has gone silent. A rogue NHP has bypassed its shackles, seized the planetary grid, and enforced a total global lockdown. Communication is severed, and the automated orbital defenses are now turned inward. As a specialized strike team, your objective is to breach the atmosphere, infiltrate the central processing hub, and neutralize the rogue entity, reestablishing human control before the NHP’s cascading becomes irreversible.

This one or two-shot is intended…

Run by: Hugo ( Flibbabumbo )

Players: 5/5