[An abandoned spaceship. You can't see, but you can hear footsteps - aliens and other humans stuck in the dark like you. You need to escape the aliens, otherwise they'll eat you. You take a step, and hear a massive clang underneath your feet and feel the tension in the air solidify as everyone is alerted to your exact location. They're gonna eat you. You're gonna die. Footsteps. A figure in a purple hoodie appears next to you.]
Finnbar: I finally found someone in this ship! I can tell you about all the great news from this week!
[...This is worse than being eaten.]
Announcements
Term 2 Week 5 Tabletop Weekend (10am Saturday - 10pm Sunday, B2.02 Science Concourse)
It's finally here! Thank goodness, I'm running out of ways to rehash the description of it for every edition of the newsletter. Fortunately I remembered that lists exist, so here are the important points: Games! In a room! Thirty-six hours! B2.02! All that's left to say now is that the Facebook event still exists if you're one of those people that are big on social media.
Game Design Collaboration - Build Your Own Board Game! (10am 23rd February - 5pm 24th February, LIB2)
Do you wanna build a snowman board game? Well, now's your chance! In collaboration with the Game Design society we're running a game jam, an event in which you have a day and a half (from 11am on the Saturday to 3pm on the Sunday) to get into teams and make a game on a theme we'll reveal at the start of the event. This sounds like a daunting task, but it's very fun and there'll be help in the form of a talk from Game Design about making games and a talk from me about great boardgame mechanics (that you can steal ideas from!) just before the jam from 10-11am on the Saturday. After the end of the jam (3pm on the Sunday) we'll have time for playtesting - please come along to try out the new games made during the jam even if you're not able to make the rest of the event! Finally, Game Design have a tradition of going to Nando's in Coventry after their game jams so there'll be a chance for a nice meal afterwards. We'll have a Facebook event made soon with all the details.
Annual General Meeting (6pm Wednesday 27th February, LIB1)
Welcome back to Fun Facts About The AGM, a great new segment I introduced to the newsletter two weeks ago and regret intensely because I'm already scraping the bottom of the barrel for facts! This episode of Fun Facts about the AGM has been loved by critics including Ares, who said "... what... is that agm fact". High praise! Here's this week's fact: did you know that AGM is pronounced "ayyyy! GM!" to respect all of the times where a GM has thought of a really cool idea and has inflicted it on their players in a fun and interesting way? Anyway, here's your weekly reminder of the Facebook event where you can find all of the useful details.
What's happening this week?
While the Physics Common Room was obviously a great room which was definitely not way too high up and difficult to find, we've moved to a much less exciting room this week for Boardgames in the form of LIB1.
- Wargames Monday 17:00 to 22:00, B2.01 Science Concourse
- Magic: The Gathering Draft Tuesday 18:00 to 22:00, B2.02 Science Concourse
- Boardgames Wednesday 14:00 to 22:00, LIB1 (Ground Floor Library)
- Casual Card Games Thursday 17:00 to 22:00, R0.12 Ramphal Building
- Live Action Roleplaying Sunday 12:00 to 17:00 starting in B2.02 Science Concourse
For your RPG needs, please check out the Events Page as always - Tim's usual weekly one-shot event is also up, and you can sign up here.
What happened last week?
This week we tried Escape From The Aliens In Outer Space at Boardgames (the inspiration for the intro), an amazing game with an awful-sounding name involving hidden movement of humans and aliens. The humans want to get out of the spaceship via an escape pod while the aliens want to eat the humans, but unfortunately everyone's role is hidden so an alien might accidentally eat another alien. Which brings us to Jakub, possibly the world's most sympathetic alien who managed to eat two aliens and no humans, inspiring the titular quote. Fortunately he managed to avoid killing Joey, who managed to eat two humans and no aliens, thus single-handedly carrying his team of two now-dead aliens and Jakub. Also one of the other humans betrayed me by letting the aliens know where I was to distract them from his own path, the jerk.
In Nigel's Dark Heresy campaign this week, a lot happened but fortunately Detective-Arbitrator Brebb (Henry Cockett) helpfully provided some useful MS Paint drawings, which along with captions provided by Nigel explain exactly what happened! You can find these images at the bottom of the newsletter. Last week's Timshot ended excitingly as well with Medusa riding away on a fiery steed to the ethereal plane. Inconvenient, especially after a long, blindfolded battle to avoid turning to stone.
Finally, I forgot to link to the exec meeting notes from week 3 in last week's newsletter, so here's a reminder that they're available on the forum. These include discussion of the AGM, Zatu and the Game Design collab! We also had an exec meeting last week including discussion of a possible Commander league, the quiz and more AGM stuff (it's important okay) which can be found here.
Much love <3
Finnbar Keating (Communications Officer)
f.keating@warwick.ac.uk
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The Battle Report
Ace Pilot 'Ofelia Strol' pilots the inquisitorial Arvus Lighter to the continent of Gramias, taking the acolytes and their newly-acquired Leman Russ Demolisher with them.
After Pilot Ofelia reports that she cannot continue with aerial reconnaisance and that she'd 'explain when she gets back', speculation runs rampant among the acolytes as to the cause. Cybernetic Weapon expert Wolfe suggests a 'chaotic death tornado', pictured.
After some extensive issues with navigating the deserted wasteland of Gramias, the acolyte's russ finally reaches the abandoned base, only to be ambushed by a dark eldar raider. After being circled several times by the flickerfield-shrouded skimmer and taking heavy damage from its Dark Lance, Wolfe and his brother Corpus finally manage to successfully track the raider. Miraculously, the first shot fired by Wolfe from the Russ' demolisher cannon is a direct hit, destroying it and its crew completely - perhaps too completely.