Beginning rift conversion. Unredacted information below, for your eyes only. Adventurers wanted. Games Term 3 and Beyond, Starting Week 6 (possible session zeros beforehand). On Campus, days of play yet undecided
SUMMER 2022 RPGs
"Greetings, great denizens of Tabletop. I come bearing gifts of various RPGs for all who would be available on campus in any of the weeks in the latter half of term 3, and/or beyond!"
"Since I will be graduating at the end of the summer, I wanted to run as much as possible before I am torn from the society by the forces of 'needing money' and 'wanting qualifications' that conspire to prevent me from playing games with you lovely people every day."
"It is thus my great pleasure to announce that I will be running 4 systems, including my own creation, each once a week (demand permitting) for at least 5 weeks.
"Information about each game can be found below."
"Yours faithfully, Oli"
We Desolate Few:
The year is 650BGE, and the aftermath of the First Celestial War can still be seen to scar the land and torment the people of Zoron as they attempt to rebuild. With the Bandarrions, the mighty celestial dragonborns who led the charge against the evil forces of the dark lord Zilivin Falziver, becoming ever more reclusive, there is little in the way of established order. A diaspora of disconnected settlements scatters itself across the continent where once there were mighty bastions of civilization.
YOU are a group of adventurers from across the continent during this Age of Desolation, where the main territories of The Enchanted Kingdom, Archenfrost, Coral Crag, Moltenhelm (listed on map as Yaketsuku Territory, map is from later time period), and the Forgotten Forest Glade are beginning to re-establish themselves.
The high fantasy world of Sempureft is made ever more enticing by the prospect of widespread instability and supernatural phenomena as a result of a catastrophic event known as The Tear, which destroyed one quarter of the Northwestern side of the continent in a cacophony of noise and kaleidoscopic light.
Your task as adventurers is to scavenge a celestial artefact, a staff, said to be imbued with the life energy of nine souls that can revive entire settlements of people. You have but one lead - a dying veteran in a settlement not far from the Glade who once held it.
Can YOU survive the treacherous wilderness, political factionalism, and cult-riddled world of post-war Zoron and retrieve the mighty artefact?
(Levels 5-8, fast-paced levelling)
"The forces of of our dark past had conspired against us once more, and humbled us to our mortality."
"For fear of adversity strikes us not, and our will persists beyond the reaches of the skies."
"In Elder Starlight we were forged, and so it shall be,"
"That the world which we forged from it,"
"Shall pass now to you"
Destroyer of Worlds
ALIEN (Free League)
"The mission was a manhunt, the objectives clear—track down four fugitives, recover any assets they may have made off with, and keep ‘em all out of enemy hands. Go find them on a frozen moon full of hostiles and get it done on the eve of war. Nothing you couldn’t handle."
"But what it is that these bastards stole—and how the hell it got inside them—is another thing altogether. It’s all above your paygrade, marine—but somehow you’re the one who’s got to deal with it."
"Of course, now there’s an invasion fleet incoming, and there’s something else, too—something much worse. Something out there hates you—hates everyone. Something big and ugly. Something with metal teeth—and you’re pretty sure it ain’t alone."
"Yeah, the mission was supposed to be a simple manhunt. Instead it turned out to be just another glorious day in the corps."
Echoes of Nox
Star Wars: Force and Destiny (FFG)
"We take what we desire because we can. We can because we have power. We have power because we are Sith." - Sith Proverb.
Old Republic Era, Sith Empire
Fresh Sith acolytes arrive on Korriban, from all disparate parts of the Empire, hopeful that their force-sensitivity will elevate them in the imperial chain. The Sith Academy is a chance for change, a new life free of the chains of the past.
Rumour has it that several Dark Lords of the Sith are seeking new apprentices. A position of such prestige is difficult to obtain, and to keep, and any acolyte wishing to take up the mantle must prove themselves worthy to the Overseers and Lords of the Academy.
The path ahead is fraught with danger, and the road uncertain. But the thrill! The knowledge, the power to be gained is limitless. Follow in the echoes of Nox, and you too may ascend to glory.
RWBY UTRPG (original work - playtesting)
Set 10 years before the events of RWBY Volume 1, 'Procedural Errors' is a campaign for 4, 6, or 8 players, beginning at level 1, which provides a narrative run-through of the game mechanics to highlight flaws and clarifications within the system.
As students newly admitted to Beacon Academy, you will be supplied with the best knowledge and resources provided to first-years. The prestigious school for Huntsmen and Huntresses awaits, and with it an opportunity to become the best versions of yourself. Though this is a mark of privilege, it comes with a burden to protect, to be a paragon of virtue against the Grimm, the forces of darkness that would see civilization destroyed.
The adventures of your very own team are about to begin. Both within and outside of Beacon's reach you will be exposed to the dangers of Grimm attacks, intrigue, rivalry, and deceit. How will you stake your mark?
"I lead our people now. And as leader, I will do everything in my power to ensure our survival"
D&D 5e and ALIEN
I will also be running a few oneshots intermittently for new players! Don't let lack of experience prevent you from partaking!
If you are interested in any of these games please sign up to the website event <https://www.warwicktabletop.co.uk/events/396/> AND join this discord server https://discord.gg/pzqGHDUGCm . Once there you will be instructed on how to express interest for any of the games, which are given by roles.
Contact me with questions if you have any.