So, you meet at a bar, or at least you thought you had met at a tavern in Middenheim and had a few drinks, maybe a lot of drinks. You are lying in dust and cobwebs with none of your belongings. There are bones on the ground and the smell of decay is in the air. You have found yourselves in a large prison cell, secured by iron bars and a heavy padlock. Your only source of illumination is a pair of candles on the wall outside that reveal at each end of the room is a reinforced but rotten door. Accompanying y…
Players: 5/5
The world of Gadrei is far from young one and has faced many a tragedy in its lifetime. Watched over by the three Gods: the Brother of Beginning, the Sister of the Present and the One of the End; has persisted. As of late the world has seen advancements from the discovery of light stone to the advent of new forms of transport in the form of train networks which connect several of larger cities and some key local places. It while it’s past a present are known, it’s future yet to be seen.
The world of Gadrei…
Players: 2/2
Welcome to Call of Cthulhu! In this fun one shot, you take the role of a team of paranormal investigators, who have come to film an episode about the ghost town of Weyport, New England. To your horror, the night before you are due to film, your camera man has gone missing! There’s more: he’s not the only one.
Dive in to the terrifying history and dark secrets hidden at the heart of this sinister sweet little town, before you become the latest victim!
This scenario needs at least 2 people to run. If there …
Players: 5/5
So I had fun on Saturday running through the short Wild West romp with people. I like to think the players enjoyed it too, but that seems of secondary importance really.
At some point I plan to launch into an extended Deadlands campaign with some unnecessarily epic scope. But I'm holding off on that one for the time being.
For now I'm looking to run another short, low commitment game. Starting the weekend of the 5th and taking no more than a couple of sessions. (I think. And it could only be one. Depends h…
Players: 5/5
In this world of extraordinary power, in the slowly recovering Republic of America, the metropolis of Portland has disappeared from the landscape, and an anomaly has appeared from nowhere: The City of Midshore. You will be a trained guild member under contract or oath, sent by one of the many interested (concerned) factions in this world. You will be tasked with getting into Midshore, investigating and if possible getting to know the people living there. It's up to you and the faction you are related to wh…
Players: 3/3
The year is 1000, and the land of Albus prospers. Arriving atop a mighty feathered beast, five adventurers seek out a bright new future, peerless fame, and ample fortune in the prodigious city of Strelitzia.
And yet, in slumber and silence, something bleeds...
Echoes is an (unoriginally titled) 20 week/2 term campaign set in the homebrew Albus confederacy and is intended for five players, three of whom will be from a previous campaign where I (Charles, DM) was a player.
Quick Rundown:
• PHB races o…
Players: 2/2
Greetings, one and all! This is a oneshot that is part of the RPGs Intro oneshots. It will be a D&D 5e adventure for 5/6 level 11 characters, that I expect to run until 6ish? If we don't have enough experienced players I may have to run something else, but that should be fine. I have model character sheets of some classes that can be used if people don't have time to print off their own, or make their own. Please use point buy for your stats.
Below is the synopsis for the session.
Please contact me on …
Players: 6/6
chronicles of darknesscofdcodurban fantasystorytellerd10demon the descentmage the awakening
Storyteller SystemBehind the milling crowds and ancient streets of London, mystic powers move. Conspiracies meet and battle, angels and demons clash in cold war and wielders of magical arts twist the city to their wills. The shadows of the Smoke are deep, and many things hide within them - who better to lay such secrets bare, though, than those all-but native to such dark waters?
Their Eyes Were Watching God is an urban fantasy game focusing on espionage, investigation and mystery. Focus is placed on narrative and roleplay …
Players: 4/4
Modern Horizons, with added prize support (aka MH1 packs and my appreciation).
Buy-in: £20 (prizes: MH1 packs)
Players: 8/8
Sign up for your guaranteed place in our Unstable flashback draft here! Lands guaranteed™.
Buy in: £9 (includes pack prizes of a choice of SOI, RNA and/or WAR)
Players: 12/12